[ military ] in KIDS 글 쓴 이(By): swhan (Nameless1) 날 짜 (Date): 2005년 10월 27일 목요일 오후 02시 17분 32초 제 목(Title): 영국 육군 Half-Life기반 게임이용 시가전 훈련에 Half-Life기반 게임을 이용한다는군요. :) 사진은.. 그냥 시가전 훈련 사진이라 뺐습니다. 1 Image EUROPE Date Posted: 21-Oct-2005 JANE'S DEFENCE WEEKLY - OCTOBER 26, 2005 -------------------------------------------------------------------------------- British Army urged to boost urban training with synthetic gaming Tony Skinner JDW Staff Reporter London Current British Army urban operations training is vastly inadequate and needs to be complemented by networked synthetic gaming, according to industry and UK Ministry of Defence (MoD) sources. Speaking at the Defence IQ 'Urban Operations' conference in London on 17 October, QinetiQ's Roger Antolik, project manager for the Dismounted Infantry Virtual Environment (DIVE) programme, said studies had shown the use of commercial off-the-shelf PC games had significant value in teaching the doctrine and tactics of high intensity urban warfare. "There is currently very little unit training in urban operations in the British Army. Most soldiers would expect to undertake urban operations war-fighting once every three to five years. So for many in a three-year career, they may get no urban war fighting training at all," Antolik said. Antolik, who is the trial manager for the MoD's Urban Exercise series of experiments and regularly interviews infantry units returning from operations in Afghanistan and Iraq to identify capability gaps, said the DIVE concept demonstrator was fielded with several regiments in 2004 and had been extremely well received. "Soldiers' responses have been very positive. One of the most common comments we get is that 'at least I can now see what I am supposed to be doing and why'." The DIVE system, which is based on the Half-Life first person game released in 1998, is a low-cost solution enabling units to interactively train in a range of different operational scenarios and representation of effects not possible in conventional training. Major Mark Coleman from the Directorate of Analysis, Experimentation and Simulation (DAES), said DIVE had huge potential for capturing experimentation and trends during training and was also seen as a useful tool for operational analysis, virtual trials and mission rehearsal. Units could also play as red teams, encouraging them to start thinking asymmetrically. "We are not thinking of producing generations of gamers and we are not talking about replacing live training. DIVE has a place and DIVE-like tools have a place ... it is not a panacea but it is part of a suite," Coleman said. "We need to make training more accessible. Some of the [troops] have been using their evenings to play DIVE. There is also the potential for networking and they can start playing against other units." DAES is also looking at the uses of games similar to DIVE for areas such as convoy training and for teaching general rules of engagement. Antolik said the previous exposure trainees had to computer games should not be overstated. They had found that while 10 to 25 per cent of troops described themselves as regular users, 25 to 40 per cent had had no experience of gaming whatsoever. In addition, many trainees would be classed as having learning difficulties if they were in the formal education system, he said. For this reason training aids like DIVE needed to be kept relatively simple to prevent trainees becoming overwhelmed by the complexity. While today's commercial computer games require more than 50 key strokes in order to play, DIVE only uses 18 key strokes. In 2004 the system was trialled by the Royal Scots, 2nd Battalion Princess of Wales's Royal Regiment and 1 Light Infantry and is expected to be fielded with the Royal Gloucestershire, Berkshire and Wiltshire Light Infantry in Urban warfare training: City limits (jdw.janes.com, 24/12/03) UK forces seek new tools to train for urban warfare (jdw.janes.com, 03/01/03) |