[ ComputerGamenia ] in KIDS 글 쓴 이(By): yhkim (㉿김영훈㉿,@) 날 짜 (Date): 1994년04월08일(금) 18시06분40초 KST 제 목(Title): 울티마 8 메뉴얼 책 안녕하세요? 울티마 8 에 딸려 있는 책자를 올림니다. 우리 조직원이야 다 갖고 계시겠지만 없으신 분도 참고 하시라구요. 그럼... This is the complete scanned documentation that came with Ultima VIII: Pagan from Origin. It was OCRed by Analog Kid of RiSC. Enjoy. HISTORY FIRST EPOCH: AGE OF THE ANCIENT ONES Ages ago, in the First Epoch of our lands, mankind was able to walk across the plains and traverse the seas which are today so hazardous. Our forebears, known as Zealans, worshipped the false words of the Ancient Ones, the rulers of emotions. The beautiful goddess Amoras, say the ancient texts, controlled the aspects of love and joy, appearing when those feelings were prevalent in Zealan communities. However, when their primitive emotions changed to hate or grief, fierce Odion was there to display his might. Ever holding the links between those two, so the legend goes, is proud Apathas, ruler of cool impartiality. Under the questionable comfort of these three lay the entire world. within which lived and toiled our ancestors. ZEALANS Our forebears were a simple lot, savagely ignoring rational thought in deference to the false tenets of emotion. They had little sense of society, often quarreling among themselves, and even less knowledge of economy. To their credit, they were skilled warriors and hunters, and many of their martial forms are taught to this day. Centuries passed before a Zealan war chieftain, called Khumash-Gor, conquered most of his competing tribes. He unified them into a single community of considerable size and influence, and ruled for decades before falling to an assassin's poisoned blade. Several of his successors attempted to recapture the qualities of Khumash-Gor's leadership, all of whom failed. Then, once again, the people broke into conflicting clans, keeping only their primitive religion as a unifying; aspect of Zealan society. SECOND EPOCH: THE TIME OF CHANGE Then came a glorious change to the people of the land. Spoken only in hushed whispers, the leaders of a religious rebellion first made the words of the Guardian known to the public. This Guardian talked to them within their minds, foretelling of a dark time when a champion of tremendous evil would try to enter their world. This Destroyer would turn the very forces of nature--the elements of earth, water, air and fire - against them, raining destruction across the land. Only by offering worship to those very elements could the people hope to dissuade them from assistin~ the Destroyer. Most of the Zealans scoffed, but several heeded the warnings of the Guardian, building, on his advice, a great temple high atop a mountain peak. With much effort and considerable magics they constructed a giant, black obelisk. There, so the Guardian explained, they could focus their worship of the elements, offering lives in sacrifice to the elemental spirits. As the Guardian had promised, the spirits grew in power, assuming titanic forms: Lithos, the Mountain King, Elemental of Earth; Hydros, the Lurker, Elemental of Water; Stratos, the Mystic Voice, Elemental of Air; and Pyros, Lord of Flame, Elemental of Fire. The archaic deities of the emotions became enraged as their powers diminished, commanding their worshippers to slay the followers of this new religion, who thus became known as Pagans. Brother turned against brother as a bloody war raged across the land. The message of the Guardian grew louder, and fewer Zealans heeded the words of the Ancient Ones, turning instead to the worship of the Elemental Titans. Though the war raged for years, it became quickly apparent that the Pagans would emerge victorious. Thousands of Zealans were killed when Hydros withdrew from their lands and Lithos forever sealed them within the Lost Vale. Then, when the Pagans had nearly routed most of the Zealan resistance, the Guardian gave his final warning: "Take your people and depart from the temple. The Destroyer has come. The Pagans fled the temple and, just as the Guardian had prophesied, a scarlet visage appeared in the sky - the last time the Pagan sky was visible. The Destroyer's malevolent yellow eyes glared out across the land, finally resting upon the great temple, and bolts of lightning shot forth, obliterating the entire mt, calling for the aid of the Titans. Also as predicted, the Titans rose to the challenge, facing the Destroyer Clouds shrouded the earth. Night and day seemed to cease, pitching the world into a state of never-formed into cyclones, whipping across the land, and vhurling fiery death upon the people. Much of the land was broken apart and many islands were annihilated or forced beneath thrned to face the people, claiming victory against the Destroyer. The wo scarred, a vast wasteland with a smattering of island chains. The ocean brine had increased ten-fold - formerly t the touch of the tide. Many of the survivors, both Pagans and Zealans, gathered on one of the larger islands, from then on called Morgaelin after the ntain of the same name. However, despite the falling of the Destroyer, the world did not returnecame enamored of their vast powers, demanding even greater sacrifices in return for their past deed. They set upon each otf the world. The Pagans constructed holy sanctuaries, one for each of the Tiem. The fight for control between the Elemental Titans continued, while the few remaining Zealans who had soins launched continual raids upon the Pagans. Though the Destroyer was gone, the peoil. PACIFYING THE TITANS Calming the Earth The elder Pagans knew it would be impossiblitans, so they sought to bargain instead. They sent a champion, Moriens, to the Hall of the Mountain King to plead with Lithos, begging him to ceasern, Lithos demanded the service of the people, even be people were to be interred, and thus conveyed to his realm for eternal slavery. In addition, ordered the hungry Mountain King, several Pagans must be given to him immediately. only quiet the land, but ale Titan of Earth, including minor manipulation of the earth. The elders accepted the terrible price and the covenant was formed. Moriens became the leader of line of Necromancers. He established a cemetery near the newly built Tenebrae, City of veral elderly citizens to volunteer as Lithos' first servants. As agreed, the tremors ended and the earth calmed. As the decades passed, Moriens began to feel within himself the infillnesses. He went to Lithos and asked to have his life extended so that he might continue his work. The Mountain King explained that such was not within his power, but that t Pagans continue their service. He permitted Moriens to choose an Apprentice so that, upon hi assume his position. In turn, the deceased Necromancer would ee other Pagans, one that involved eternal rest, where his wisdom could be called upon by other Necromancers eeding Necromancer would, in turn, find an Apprentice to whom the powers would be passo more, but still the volcano raged, the windrations of hardships passed and a hero became knownen, and in time he became their Necromancer. He fell in love with his Apprentice, who returned his affections, and soon they were to undergo the Ceremony of Bonding. Then tragedy befell them ad with the pact between Lithos and thesh across the city, pulling Kalen's beloved into the seas. As the people began repairs to the city, Kalen headed to the Temple of Flowing Waters. turn of his betrothed, but Hydros refused his request. Instead she revealove for a rival Titan. Lithos revealed that a powerful substance, called Blackrock, was immutable by any amount of the Lurker's powerful waves. Kalen remembered the tales of the ancibelisk. He returned to the volcano and found in the crater the remains of the obelisk.inually filled by Hydros' rains, was the darkened silt of this powers, Kalen reshaped the crater to prevent fresh water from entering the Temple of Flowing W Blackrock into the crater wall, preventing the Lurker from eroding away the land. He had trathe Temple, Kalen was prepared toeforming the crater. His intention was that not enough water should remain for the Titan's existence. Before he could coeas stayed his hand. She promised to return his beloved's body so that it could be interred properly, nof Water. She also offered to pass on to him and all in his future bloodline a modicum of her powers, equal in measure tithos. Kalen accepted her bargain for the good of the people. From that point on, the storms ended, and two separate sects of magic, Necro Voice, but they thought nothing of his insane ranting ... untiluickly it spread through the land that Stellos could aid the sick and draw truth fro powers reached Kalen, who brought to Stellos the body of his betrothed. The elderly man took Kalen's love to Windto return her to life. Stratos explained that the woman's body had been o long. It would be possible to breathe life into her, but only at great cost. Hoping to repay Kalen fortellos agreed to the unknown fee. Stratos permitted the determined he la he entered the cloud, the light of day confronted him; he was the first and, to this day, only Pagan to see sunlightk island below, his mouth opened and from it flowed the breath of life into the body of Ka man, prepared to greet the lovers, returned to lost his vision - forever blinded by the sight of the sun. Kalen began to weep, but Sself truly joyful at the sight he had witnessed far above the darkness of the clouds. To show his gratitude, Kalenorm the walls for a stone construct to house and pces to learn more about the Lord of Flame. During their studies, they reached an impowas anathema to the Lurker, they conjectured, perhaps it held debilitating effects for Pyros, as well. Knowing that the fires spewing frohe island in less than a year, the fi Some of the Theurgists visited the Necromancer to procure as much Blackrock as they could. They receivedn to a single fragment larger than a man's head. Other Theurgists set about formulating tents required to shape the dark substance, and the loss and quickly commenced the binding process' chants. Flames licked about the Theurgists as they intoned the various words of power until finally it was over. Pyros was bound in the larger fragment. Adversely affected from within the Blackrock, Pyros was unable to hurl lava upon the Pagans. At first the Theurgists were revered as saviors, until the people began to realize what corrupting mental transformations had been required of the four Theurgists. Rightly fearing the power the Theurgists wielded ovehe subsequent centuries, the more poy to take the Mastery from those fellow Sorcerers who grew weak or complacent. FOURTH EPOCH: THE AGE OF PEACE After the Titans were appeased or controlled, the era of peace which still exists to this day settled on the people. The few Zealans who clung tenaciously to their weakening gods are now extinct, though only after the Pagans endured decades of raiding and murder. People are free to live normal lives. They tend their fields or wares, performing their daily duties as is right. Those few who have instead devoted their lives to the pursuit of magic live apart from the populous. The Necromancers, asked to depart from society to perform the distasteful but necessary task of preparing the d their rule to the Tempests. The Sorcerers remain in their hidden enclave, while the Theurgis monastery on their small island . BRITANNIA This segment of history, if it can a work of fiction than in this objective treatise of our land and ouh other 7vorld. the one called Britannia. THREE AGES OF DARKNESS During the early formatthere came to be three embodiments of evil. The first was a spellcaster named Mondain, the secd the third was theiExodus. In each case, the ruler of this Britannia called for assistance in defeating the great evil, and, in each case, the same quer the malevolent forces assaulting the land. The stranger was able to claim victory all three times, thus ply enforced the letter of the law. Finally, the champion served the kingdom a sierceived source of malevolence was in reality a collection of individuals trying to right a ARMAGEDDON The mighty Thaumaturge Mythran has added a bit of credibility of his own. He does not seem to remember the source oft it must be part of the mythology put forth by Vardion's grandmother. Following the sixth advenrom the land, returning nearly two centuries later! This time, however, the hero appeare magical island, once home to the very Exodus of the Third Age of Darkness, had risen to ththreat to Britannia. During this seventh period of service, the champion was able to uncover the dastaremove the evil presence forming on the island. nown about the history of this unusual land, for Vardion has had no contact with his grandmother for some time now and Mythra Vardion remains confident of the existence of this world of Britannia, and that its presence is related to his grandmoth he ancient wars. Despite its heritage, many of the edifices are new, having been reconstructed in recent years. In the central part of the city is the Great Palace, home and court of the reigning Lady. From there she rules with a firm hand, keeping the peace via her very real threat of sending criminals to a watery grave. Plateau This crag that overlooks the city supports a small hut, home to the mysterious Mythran. Covered with a few groves of trees, the area is remarkably nondescript, and Mythran has done little to change the flora and fauna other than construct his unusual abode. It is said and then sent to Lithos. It is also home not only to the Necromanczens of the Mountain King's servants. Even before reaching the cemeteryHall of the Mountain King is, indeed, where the Necromancers may go to speak with Lithos. In fact, only those with the powers of a Necromancer or Apprentice are able to enter, for the seemingly inoperable stone door stops all others. Sorcerer's Enclave Among the most dark- some places in Pagan is the treacherous territory known as Sorcerer's Enclave. There the Mages of Fire perform unknown and possibly horrific magics, as they consort with their patron Titan, Pyros. Fortunately, the area is quite secluded, as a boiling lake of fire surrounds the collection of buildings, making it impossible for those who are not members of the sorcerous cabal to traverse. Argentrock Isle This small islet, reached only by a bridge, is home to the monastery of the Order of Enlightenment. There the Theurgists have the opportunity to attend to their studies in the peace and quiet necessary to achieve Enlightenment and Purity. Those Theurgists who learn well the lessons of Stratos are permitted to visit Windy Point, where a truly pure Adept might hope to hear the Mystic Voice. PEOPLE Mordea Ruler and Tempest of Tenebrae, our Lady Mordea governs with strict attention to detail. Her right of rule was inherited from her Tempest father, Keldan, and noble mother, Celidia- both royalty and real power support her claim to rulership. Our Lady is extremely aware of her position, accepting only the utmost in loyalty from her subjects. Lothian and Vividos Lothian is the strong and stoic Necromancer, quite competent in her abilities to convey the deceased to Lithos. She has little opportunity to converse with the citizens of nearby Tenebrae; her work keeps her so tremendously occupied. The townspeople are, however, friendly to her new Apprentice, Vividos. His vivacious personality is a good complement to Lothian's, making it easy for him to deal with the world outside the distasteful realm of the cemetery. Stellos Stellos is a wise and kind man for whom the term elderly is more of appearance than chronology, for his dealings with Stratos have left him immortal. Ever concerned for the welfare of others, he is perfectly suited for his role as instructor at the Order of Enlightenment. The only man alive from our tumultuous past, Stellos is a still-breathing legend who matches perfectly the stories of his heroic encounter in the realm of Air. Malchir Few know much about Malchir, the Master Sorcerer, and those who know anything at all are his fellow followers of fire. It is said he is a dark man, but no one knows whether his bitterness led him to, or is a result of, his status. There are those who speculate he bears a greater resemblance to the daemons he commands than to normal men. Mythran Master of Thaumaturgy, Mythran, is a quirky, peculiar man. Many give witness to his abilities with magic, yet none can draw a connection between his powers and those of any of the other spellcasters. There seems little that he does not know or cannot find out, and many have made their way to his home atop the plateau to glean what they can from his wisdom. He speaks as though there were other Thaumaturges, but I have heard naught of them elsewhere. Those who have seen it say his house is quite unusual. Only a small hovel on the outside, his home is considerably larger within. Rumors claim that the entire second story is devoted to his research and experiments, and considering his vast wealth of knowledge, there seems no reason for doubt. MERCHANTS AND MONEY During the Third Epoch, after the Age of the Necromancers passed and Tempests came to rule, the Pagans learned the value of coins - namely that a universal currency saved wear and tear on the feet. Much deliberation went on as to what should best represent this abstract item of value. Some wanted the trappings of precious metals, but decided such was too valuable for crafts and weaponry to waste on coinage. Others thought that objects from the searfish,lers. Conversely, proponents of toraxen hides argued that it would be sacrilege to remove such sea belongings from the domain of Hydros. Finally, the people agreed upon shapedidian is no longer used for other objects, it comes from the ground, honoring earth, ans of the other Titans to show deference to them as well. Moreover, it is possible to confine to governmeeating raw obsidian and molding the ore into chips. Thus they can enforce a necessary, tho walls. Those who cannot or will not craft for themselves use these obsidian chips throughout the city as legitimate exchange ere are not many merchants in town, I have taken the liberty of compiling a list of the few types of goods offered to nd vegatables can be purchased at the tapparel that is both functional and comfortable. Exquisite jewelry can be puro produces some glassware Quality refreshment is available at the tavern, where herdsmen bring torax cheveral of the craftsmen about town are likely to sell tools of thei the wilds of nature. The weaponsmith forges and sells all sorts of swords, axes, maces and hammtment of armor and shields. However, being a metal- worker, the smith rarely sells lighter forms of protection. Fortunately for those who have taken ancity, the current captain of the guard crafts armor from toraxen hides, and has been known to offer hi BESTIARY DOMESTICATED CREATURES Kith Although they are large, multicolored quadrupeds,nce to the common insect. The major difference between birth, feral kith are far more dangerous, often rearing up on their abdomens to Kith excretions come in the form of silky strands, which are woven together to make fine caves of kith silk make excellent canvases, for the paints aal. In addition, the meat taken from the kith's abdomen and thorax is quite tasty, aly for the sustenance they provide. Torax Large, slow ref the herdsman's stock. They are usually brown in color, though some have dary great loads for a long amount k skin makes excellent leather, which is usable as clothing, armor and even temporary shelters. Torax meat is a staplehops or dried as jerky. CREATURES OF THE WILDS Changeling Changecies. As they are shapeshifters, it is difficult to describe their true form. However, there ivailable to all changelings - or at least in all of those encountered thus far. In that form, they appear much like short, disfigured andidely. No one has had the oppt is that allows a changeling to shapeshift or what makes it act as it does, for it fights viciously ture disappears when it dies, making study impossible. Troll Trolls are large, lumbering bipedal creatures, standing half again as tall as man. Their skin coan olive or tan, and they wear little in the way of clothing. Trolls move quite slowly, as if they must first decide where to place each foot before taking a step - though anyone who has watched a troll move throug whatever is underfoot, knows better than to think a troll is careful. There lls are the offshoot of an ancient tribe of particularly evil and stupid Zealans, though none of the ancient tomes in Tenebrae support tht poorly, being so slow and bulky. However, their solid strength means certain death for most who are careless enough to be struck. All trolls use clubs, usually pulled from dead vegetation, tare enough to deliver a tremendous blow. Seeker The seeker is nothing more than an abomination of nature. One large eye floats abg mouth via a thick red membrane. It is hoped that this creature is the result of a magical concokers are the living remains of the Destroyer, as foretold by the one who called himself the Guardian. The seeker seems to be neither herbivore seen it eat. The creature simply hovers about until it sights a target and then launches into a furious assault of gnashing teeth. Yet no scholar has ever been able to explaianton destruction. It does not eat, and yet nothing eats it. Even life, exploding into .. myriad of sharp bone and cartilage that can be fatal to those caught within the radius of its deD AND SUPERNATURAL CREATURES Aerial Servant Many people who die before they finish important tasks become spirits bound to the welfare om the Titans have no use, aerial servants function as messengers and assistants to Stratos. Moreover, aerial servants do not posse of their counterparts, the ghosts, seeming instead to be made up of simple currents of air. others, whether they are living or otherwise. However, they are usually loyal to the Theurgists who summon them, obeying their commands to the best of theil servants can affect the objects they touch, temporarily changing the objects into air currents as well. This way, the aerial servant is able to transport otherwise solid objectks and such. Daemon Those consumed by flame, either in life or death, or are slain by another daemon, become sd of Flame and his followers. Daemons are bipedal creatures with mottled and scaly skin, sporting sharp claare two horns, while coarse brown fur covers their legs. These hideous beasts are terrible tools of destruction. With their powerful arms and sharp fvictims with razor-like ability. According to the few witnesses who have seen a daemon attack, the victims scream of the burning paand legend maintains that daemons can even hurl destructive balls of flame. As fire is their prio the effects of flame themselves, and their thick scales make them nearly impervious to the common blade. Ghost Ghosts, also known as wraiths, are the disembodied spirits of those who died so trve no use for them. They appear as twisted shapes of gray floating above the ground. Tied to the general location of their demise, ghosts rarely travel far in search of victims. They consumeth. Ghosts have complete control over their visibility, often remaining invisible until prey is near enough to scare. Feeding on the spirits of the living, wraiths attackes the victim weak of body and will. Armor is useless against their attack, and weapons without some sort of enchantment cannot hurt them. Legend clc magics may affect a ghost, but I doubt there is any evidence to support the supposition. Note that a ghost's non-corporeal nature permits it to access many Ghoul Ghouls are the animated corpses of the recently dead. Wearing nothing more than the clothing uls - or zombies - are extremely slow in both thought and action. Unlike skeleton warriors, the ghouls' function is far less oriented towards combat, and they begin te their way to the Mountain King's domain. However, when sacred areas such as the cemetery are disturbed, ghouls are there to confront the tresparator, movement for ghouls is extremely difficult and painful, rendering them poor combatants. An ironic twist to the ghouls' nature is that they consume the flesh of thele for the victims ever to reach Lithos and serve him. Minion of the Lurker The Tempests tell us that those whose bodies fall dead in the wer means, tragically face service not with Lithos, but with Hydros, the Lurker. Little is known about the vile minions, for they do not walk upon the lanthe Lurker's domain to view them up close. The few glimpses that have been seen reveal a large, fish-like head filled with a row of sharp teeth. It is assumed that the transformation into this disgustinhow much is unknown. There is no record of anyone surviving a th a minion, though some of the fishing folk have managed to avoid the creatures by remaining in their boats. It is unknown whether minion victims are consumed or dragged deep below the waves to beco Skeleton Warrior The remains of warriors from ages past, skeletons are the servants of Lithos and the Necromancers who follow him. Their body and King during interment, are held in waiting until needed. However, they still carry with them thg days: axes, swords, shields, armor and so forth. Though dead, these animated skeletons are extremely agile and strong, often felling a man before he can even strike. They are brainless, yet seem to retain much of the fighting skillns attack only with their ancient weapons, which are oft times filthy with disease-ridden decay. As they are already dead and serve only a single function, skeleton warriors attack MAGIC Compiling this information took considerably more effort than I first expected. The project began at firsnted to know more about spellcasting. I contacted the leader of each of the four types of magic-- Necromancy, Tempestry, Theurgy and Sorcery-- and requested that they convey what information thed Necromancer complied readily. The Tempest responded via her seneschal, who informed me that Our Lady Mordea was occupied qvith too many "important" matters to concern herself with my trivia. Equally frustrating, luctant to reveal much about spells of Fire, only sending what he did aftewas up to no nefarious plotting. Fortunately, Mythran knows quite a lot about magic and spells, as I suspected, and was extremely helpful in filling in the gaps left by Lady Mordea andMythran that he, himself; has acquired the ability to cast snippets of the other types of magic. Though I do not mistrange that he mentions reagents for his spells the likes of which I have never seen. Nevertheless, what follows is Mythran 's explanation of magic in his own words. A TREATISE by Mythryears of research in the field of magic have led me to the conclusion that all magic is simply the manifestation of a beality, through the means of etheric emanations. Furthermore, I propose that such emanations are truly limited only by the imagination and willpower of the entity in question. Certathe caster in visualizing the desired effect, just as certain physical objects can lend power, stability and shprops are not always necessary for beings of considerable power or intellect, burs. Following is a detailed analysis of the styles of spellcrafting that I have been able to observe in this world - Necromancy, the rituals of death; Tempestry, the power of the Water ane of attuning the spirit; Sorcery, the craft of destruction; and what I call Thaumaturgy, my personal study of magic. A WORD ON CASTING All spelilities of the Tempests, require a ritual of some sort before casting. The rituals, or props as I called g duration, and sometimes are performed long before the actual spell is cast. In addition, the rituals all require from one to three of the following components: spell books, foci or reagents. Effectively, spell books arulae. These books describe the rituals, foci or reagents necessary to cast the spells, as well as explaining the results of success and, sometimes, the results of failure. Foci are matease magical energy. Sometimes they do nothing more than enhance the caster's ability to conce her spell. Other foci store the energy in the form of charges, allowing the caster to prepare much of the spell beforehand and then simply release the energy when necessary. At the very least,ic waves into usable power. Finally, reagents are the disposable components of casting. They are natural materials consumed when the ll caster scatters the reagents about the affected area, while other times they are simply mixed together in precise proportions. NECROMANCY a magical energy or life-force. However, once the life has passed from a body, a by- product of the life-force, emitted as etheric waves, r of Earth, imbues those of his choice with the insight and fortitude to have some power over death and Earth The focus of a Necromantic sp the reagents required to cast the spell. These reagents are easily obtainable as they are bits and pieces of the land and of those who once lived upon it. Purpose Notes reft from the Animation body, serves as a reminder of Summoning/ The source of blood is also, Communication strangely enough, the source of the will, and remembers the life it once embraced. Wood Preservation/ Al Binding can be stronger than the hardest rock. Dirt Protection The plant grows from the womb embedded in the safety of soil. Executioner's Death This fungus is black in hue, dark Hood head-covering of its namesake. Blackmoor Power This is an odd mixture of the element mysterious Blackrock. RITUAlS MASK OF DEATH (Quas Corp) By this ritual, the Necromancer may assume a state of near-death that will appear as actual death. The Necromancer is completely cognizant, and can ispel the effects at any tlme. Reagents: Wood, Executioner 's Hood CALL QUAKE (Kal Vas Ylem Por) This ritual causes the very ears: Blood, Bone, Wood, Blackmoor DEATH SPEAK (Kal Wis Corp) This ritual briefly returns a semblance of life to a deceased body and allows the Necromancer to converse with the spirit of the once living. However, if the being has not undergone certain preparations before death, this spell is quite a painful experience, usual With this ritual, the Necromancer gains an innate resistance to damage by transforming the very flesh into a substance as strong as stone. Reagents: Wood, Dirt SUMMON DEAD (Kal Corp Xen) This spell summons from the Earth a number of dead warriors to serve the Necromancer attacking anyone notd, I have never seen more than one appear. Reagents: Blood, Bone, Wood OPEN GROUND (Des Por Ylem) When cast near a tombstone, this ritual, cer, shapes the ground and stone. Most often, however, it is merely used to create a grave or open a f Earth, generally in the shape of a man, to perform the bidding of the caster. It follows a few terse statements to retrieve or open things. Reagents: Blood, Bone, Wood, Dirt, Blackmoor WITHSTAND DEA TH (Vas An CorPEACE (In Vas Corp) This potent ritual calls upon the bailiwick of the Necromancer, that being death. The recipient, if the undead of Earth, instantly reverts to the lifeless corpse it was before becoming animated. If cast force of the recipient is momentarily severed from the bo Executioner's Hood, Blackmoor TEMPESTRY This power is purely andhe Water and storms. It is an inherited trait, and therefore little is known about it. We do know some of the powers displayed to date by the ruling nobility of Tenebrae. Since Ia trained Tempest walk upon thethe Water as easily as Air, create Ind calm windy storms, still the turbulent seas, cause clouds to skid across the sky with preternatural agility, and send great bolts of lightning to strike thte that the Tempof Water. THEURGY The Order of Enlightenmen discipline believes that to purify oneself and focus the inner energies of the mind eliminates the need to find power in the world around. Therefore these mages require no reagen These tokens are the doorways to power for the Novice, unlocked by words of magic. Once a monk has become an Adept, achieved "enlightenment," and then continued studies for several more years, he or shequired and that the power flows from the mind of the Theurgist cation, time of day, day of the week, and current month. Focus: Sextant HEALING TOUCH (In Mani) This is a healing spell, affecting minor wounds Focus: PRVANT (Kal Ort Xen) This spell calls a whirling being of Air, which will accept the Ththrough solid obstacles, such as walls and closed REVEAL (Ort Lor) This spell releases a wave of energy that dispels all forms of invisibility around the Theurgist. Focus: Open Eye RESTORATION (invocation. T (Quas An Lor)states, the Theurgist becomes completely invisible to the sight of nearly all mortal beings. Focus: Closed Eye AIR WALK (Vas Hur Por) By means of this invocation, the Theurgist is capable of jumpinof the surrounding Airus: Wings HEAR TRUTH (An Quas Lor) This invocation reveals the truth he Theurgist, as if the Air, itself, were unraveling the thread of the message. Focus: Chain INTERVENTION (In Sanct An Jux) One of the most powerful abilittiit will not prevent death from immersion in lava or drowning in Water. Focus: Fist PESURRECTION (Vas An Corp) The most powerful ability of the Order of Enlightenment is the ability to restore lwever, the price for this ability is ets and eternal life SORCERY Sorcerers deal in magic of Fire and deed the Cabal that bound Pyros, the Titan of Fire, to their wills. In doing so, they also garnered the ability to call upon his servants, the daemons. nehe five-pointed star confined within. The tremendous powers of Pyros are released in great gouts of flame, and re to call upon them Even then, the pentacle is required to keep the Sorcerer from being consumed along with the reagenll while intoning the mystic words to shape the unbound energies. When this ritual enchantment is done, the Sorcerer is left with a charging focus, suffused with the power of the spell invoked. The spell can then be cast at any time. REAGENTS property of crea of Fire. Pumice Distance This rock, cast highest and farthest from the volcano, retains the etheric impetus built up in the flight. Obsidiato be a fragile, ection Iron's hard yet versatile nature works ln protective Sorcery as no other reagent can. Brimstone Power This is the roc to the point in Sorcery, explodes. A mmoning/ Having taken a hint from the Necro- Binding mancers, the Cabal found that Bone ndeed, retain its tie to life. It is even useful in the ritual of binding when enough power is at hand. Dae- SPELLCRAFT ExTINGuIsH (An Flam) This spell douses any flame, save the very hottest. Foci: Symbol, Wand, R Flam) This spell lights the red and black candles placed around the pentagram. Foci: Symbol, Wand, Rod or Staff FLASH (Flam Por) By After many years of practice, a Sorcerer can even move to places visible not only to the eye, but to memory as well. Foci: Wand, Rod, Staff or Symbol FLAME BOLT (In Ort Flam) This spell shoots a bolt of fire from the caster, to be the target of the Sorcerer's ire. Foci: Wandt alln- magical flame and remain unhurt. With this spell, a Sorcerer can even endure the heat of lava if it is solid enough to walk upon. Foci: Rod, Staff or Symbol FIRE SHIELD (In Flam An Por) With this spell, flames come into existence encircling the Sorcerer. No tangible creature except a daemon can paback and burned in the bargain. Foci: Rod, Staff or Symbol ARMOR OF FLAMES (Vas Sanct Flam) This spell bathes the Sorcerer in a corona of magical flames that ward off all other Fires of magical nature, including those cast by another Sorcerer. Foci: Rod, Staff or Symbol o remain in the blaze will continue to suffer damage until they step out of the flames. Foci: Staff or SymbFlam) This is much like the Flame Bolt spell, but with considerably larger and more devastating effects. Foci: Staff or Symbol ll lies in the fact that if no victim is specified as soon as the creature appears, the daemon will attack the Sorcerer. Foci: Daemon Talisman or Symbol BANISH DAEMON (An Flam Corp Xen) As the name so plainly states, thiemon to its home in the Fire of the volcanoshment. Foci: Dae CONFLAGRATION (Kal Vas Flam Corp Xen) This is the most powerful ritual that the Sorcerer's Cabal has revealed. If any greater exists, only they know about it. By use of this spell, a malicious, daemonic force of destrucaster, where it then commen *Note: As it is not the most stable focus symbol of the pentagram will be able to retain only one charge. THAUMATURGY Thaumaturgy is the term I use to define the collection of spells that I have learned over time. Put quite simply, Tl defined and stagnant. Much like She power of reagents and the mind. Any Thaumaturge who knows the business may craft spells, scrolls, potions or various other implements of magic. There is almost nothing that I cannot do through the use of this form oe formulae and references to the reagents required foted, single-use scrolls that require no other components can also be used to cast spells. Most of the spells from the other forms of magic can be distilled to their basics and put into scrolls and books as wellrom other disciplines. Reagent Purpose Notes Eye of Newt Sight/ This aids Knowledge inner eye within the mind. Bat Wing Life/ The flesh, bone and blood found Creatures in this Serpent Scale Destruction/ The poison in the mouth of Separation this beast seeps into the flesh ving them the magical ability to act as a d blood burns as if aflame. Precise measurements of this are much and the magic will go dangerously awry. ENCHANTMENTS CONFUSiON BLAST (In Quas Wis) This causes a release of etheric enWing, Serpent Scale, Obsidian, Brimstone SUMMON CREATURE (Kal Xen) This highly variable spo the Thaumaturge's defense. The type of creature that appears is not automatically under the control of the caster, depending upon creature's vicinity : Bat Ws of lightning and destructive explosions to cascade around the Thaumaturge, unerringly striking any visible foes. Reagents: Serpent Scale, Dragon Blood, Ash, Pig Iron, Executioner's Hood DEVASTATION (In Vas Ort Corp) This spell, first formulated by what could only have been anumaturge who casts this spell, face instant eradication. As far as I can tell, there has never been a successful casting of this spell. Reagents: Bat Wing, Serpent Scale, Dragon Blood, Pig Iron, Excutioner's Hood. Blackmoor. Brimstone METEOR SHO WER (Kal Des Flam Ylem) Rocks, summoned from unseen heights, cascade in a fiery torrent upon friends and foes alike--only the ca: Ash, Dirt, Serpe Though I had initially intended this vJork to act as a grand referenceforfuture scholars, I realize no7v that much of this is too inconsequentialfor such a treatise. It is the ight to the times as they are now, so that historical essays compiled long after I have gonebenefitfrom these idle observations. To the sages of the next generations, I offer my salutations and best wishes. This, my small gift of knowledge, |