| [ ComputerGamenia ] in KIDS 글 쓴 이(By): guest (ts2) 날 짜 (Date): 1996년05월27일(월) 21시27분11초 KDT 제 목(Title): (R)저 king's quest7 메뉴얼 좀 구해주세요 King's Quest 7 - The Princeless Bride - Runthru This walkthru is a very shortened way to complete the game. It takes many shortcuts and is not actually intended to be used as-is. Primarily it is intended to document the key actions necessary to complete the game. There are many other paths through the game and in a normal game much searching around and talking to characters would be necessary to learn enough to choose the actions taken. If you follow this walkthru you will finish the game but will miss most of the cleverness, charm, and wit of the game designers. The walkthru also contains many sequences that do not need to be followed in order. Most chapters have several tasks which must be completed but do not have to be completed in the order presented. I played the 1.1 version of the game for this walkthru. At press-time I have heard rumors of a 1.5 version which fixes the bugs and crashes that occur in this version. Chapter 1 - "Where in blazes am I" This chapter has at least three very different paths based on the wether or not the Desert Spirit is helped and wether the 'Hunting Horn' is retrieved before helping him. In this version, the absolute minimum step path is shown ( where he is not helped ). This version skips some of the tricker sequences ( like turning salt water to fresh ). Take 'Ripped Petticoat' from cactus. Walk 2 screens south. Take 'Hunting Horn' from skeleton. Walk 3 screens north. Enter cave north. Take 'Basket'. Examine 'Basket' and open lid. Rotate 'Basket' to see 'Corn Kernel' inside and pick up 'Corn Kernel'. Pick up all four 'Clay Jar's in any order ( first 3 will break ). Leave cave. Use 'Corn Kernel' on sand under dripping water. Examine gourd plant just left of corn stalk. Examine picture on rock wall right of cave entrance. Take 'Gourd Seed' from now open gourd plant. Walk 1 screen east. Use small door under "Rare Curiosities" and talk to Kangaroo Rat. Use 'Hunting Horn' on Valanice to blow out dust. Use 'Hunting Horn' on eastern Jackalope hole twice to stun Jackalope. Take 'Jackalope Fur' from cactus. Take 'Glasses' from ground. Use small door under "Rare Curiosities". Use 'Glasses' on Kangaroo Rat. Use 'Gourd Seed' on Kangaroo Rat and trade for 'Turquoise Bead'. Walk 2 screens west and 1 screen south. Take 'Stick'. Take 'Salt Crystals' from south edge of pool. Use statue's head, this rotates it and causes sun rays to come out. Examine statue's collar and line all blue beads to third column. Use wrist band on statue's right hand, this drains the pool. Enter empty pool. Examine offering tray. Examine empty part of tray. Use 'Turquoise Bead' on offering tray. Examine offering tray. Take 'Turquoise Piece' on right. Leave pool. Walk east 2 screens. Use 'Ripped Petticoat' on 'Stick' to make 'Flag'. and put it in inventory. Enter doorway. Use 'Flag' on scorpion, quickly or Valanice will expire. Examine statue. Use center symbol on side. Take blue bead at bottom on one hand of statue. Place yellow bead at right on other hand. Place red bead at left on pedestal right and behind statue. Note last two steps are not always necessary due to bug in some versions. Take 'Turquoise Piece'. Leave building. Walk 2 screens west and 1 north. Use 'Stick' on cactus right of doorway and take 'Prickly Pear'. Use one 'Turquoise Piece' on the other to make 'Puzzle'. Examine lock above doorway twice. Use 'Puzzle' on lock. Enter open doorway. Inventory: 'Golden Comb', 'Clay Pot', 'Stick', 'Basket', 'Hunting Horn', 'Jackalope Fur', 'Prickly Pear', 'Salt Crystals'. Other paths: The Wanderer will give an item ( either a rope or bug reducing powder ), if he receives fresh water. Fresh water is made by picking an 'Ear of Corn' from the corn stalk. Then go to the salt water pool and fill the 'Clay Pot' with salt water from the pool. Prime the statue ( head and collar ) as usual. Using the 'Golden Comb' on Valanice, cry into the statue's bowl, pour the salt water into the bowl, and put the 'E |