| [ ComputerGamenia ] in KIDS 글 쓴 이(By): zeo (ZeoDtr) 날 짜 (Date): 1995년09월28일(목) 12시26분15초 KDT 제 목(Title): Quake mini FAQ +----------------------------------------+ | Q U A K E M I N I F A Q - 09/09/95 | +----------------------------------------+ by joost schuur (jschuur@ftp.cdrom.com) The purpose of this document is to inform people about the game QUAKE and to reduce the amount of frequently asked questions to the relevant Usenet newsgroups. Behold that this FAQ will probably raise more questions than it answers. id Software, the makers of QUAKE, have been a bit quiet about updates on QUAKE's status. Nevertheless, the interest in QUAKE is enormous, as QUAKE is expected to be a quantum leap in computer gaming. This FAQ may be distributed freely, provided it remains unaltered, and the original author is mentioned. It is forbidden to redistribute this FAQ commercially in the form of magazines, books, CDs or other pay services without prior permission of the author, joost schuur (jschuur@ftp.cdrom.com). I would appreciate not being flooded with QUAKE questions at this point. Should further information on QUAKE be available, they will be added to future versions of this mini FAQ, quaketalk (see section 7) or possibly full featured QUAKE FAQ (see section 8). This mini FAQ will be reposted weekly to relevant gaming usenet news groups and it's latest version can be retrieved from ftp://ftp.mantis.co.uk/pub/doom/periodic/q_mini_faq 1 - What is QUAKE? QUAKE is a 3D 'point of view' action orientated game with certain role playing elements from id Software. It is the successor to DOOM and features an engine with many enhancements, such as: . full six degrees of freedom. no more 2.5Dness as in DOOM . polygon based, texture mapped items . environmental sound effects . advanced player interactions . highly advanced networking capabilities: + QUAKE servers that can be linked among eachother + dozens of players in one game + leave/join games in progress + source code availability for the server. make your own modifications and recompile on other platforms. . QUAKE will come with its own C like programming language, allowing you to addons to the game never before possible A plot for the game has not been concieved yet. It will possibly center around a fantasy/medival theme, but people will be able to create their own scenarios. QUAKE will be available for DOS first. A port to Linux and other Unix platforms should follow thereafter and then a native Windows '95 version. Other platforms such as OS/2 will soon follow. 2 - Is QUAKE 'DOOM 3'? No. There will not be a product called 'DOOM 3'. QUAKE is id Software's next own project after DOOM 2. A special port of DOOM to Nintendo's new U64 console system is being done, which will feature some enhancements to the PC version, but this is also not 'DOOM 3'. For more info on this, check: http://www.cee.hw.ac.uk/~mapleson/sgistuff/ultra64/ultra64.html 3 - When is QUAKE due out? id has been very persistant in insisting QUAKE will come out 'when it's done'. They do hope however to bring the game out by christmas '95. An exact release date cannot be made yet, since the game is still in a developmental phase. It is always hard to predict when a piece of software will be ready for a release. 4 - What will the hardware requirements be? This is probably the question that's going through everyone's minds the most. 'How will QUAKE perform on my system?' and 'Will I need a pentium system?'. Based on the information I have onhand, it is my educated guess that QUAKE will perform slightly worse than DOOM on a comparable system. The targeted machine should be a 486 DX2/66 or slightly better. Having a pentium will certainly not hurt, but QUAKE will not be a pentium only game and is still likely to be very playable on a 486 based system. As far as RAM is concerned, indications are that 8 megs will increase playability significantly. It is unsure wether QUAKE will require 8 megs, but 8 or 16 megs will certainly help make playing QUAKE much more enjoyable. 5 - Are the screenshots for the game? Yes. As of August 4th, 1995, id released a first series of screenshots, revealing some of the level building capabilities of QUAKE and one of the monsters, a red dragon. They can be obtained from their ftp site at ftp://ftp.idsoftware.com/idstuff/quake/quakepix.zip or at a mirror such as ftp://ftp.cdrom.com/pub/idgames/idstuff/quake/quakepix.zip A picture of id's QUAKE editor called qe_dev.gif can be found there too. Further mirrors can be found in the 'List of DOOM FTP/WWW sites', periodically posted to rec.games.computer.doom.announce. The screenshots can also be viewed via World Wide Web at id's web site described in section 10 of this minifaq. 6 - Is there a playable demo/beta out? No. There is no alpha/beta/demo/preview of any sort available to the public currently. Based on remarks made by id, it is highly unlikely that anyone outside of the company will get involved in the beta testing of QUAKE. 7 - Where can I get more info on QUAKE? For the past year now, I've published quaketalk, a newsletter on QUAKE. I attempted to gather any QUAKE related bits of information from the net and elsewhere. The current version is 363 and is available at ftp://ftp.cdrom.com/pub/idgames/docs/faqs/qtalk363.txt In the future, the filename may change to reflect the new version number. A HTML version of quaketalk can be viewed from the quake section of Doomgate described in section 10. 8 - When will there be a real FAQ to the game? Hank Leukart and I plan on bringing out a real, full length FAQ to QUAKE as soon as we've gathered enough information and have ensured id's cooperation on this. For now this mini FAQ should cover the most common questions on QUAKE. As soon a full FAQ is available, it will be announced in the appropriate Usenet newsgroups mentioned in section 9. 9 - Where can I discuss QUAKE? Currently, the only QUAKE only newsgroup is alt.games.quake. However, a lot of news sites don't carry it, so QUAKE can also be discussed on comp.sys.ibm.pc.games.action and rec.games.computers.doom.misc. There are plans to formally create a rec.games.computer.quake.* hierarchy, to prevent a confusing disarray of alt.* newsgroups as was the case in the early DOOM newsgroups. Should you wish to participate in the creation of a quake newsgroup hierarchy, feel free to sign up to the quake-proposal mailing list by sending a mail to quake-proposal-request@montefiore.ulg.ac.be with 'subscribe' in the Subject. This is not a general QUAKE mailing list, but one dedicated to the creation of QUAKE newsgroups. On IRC (the Internet Relay Chat), quake enthusiasts already meet on the #quake channel. 10 - QUAKE WWW sites There are already a couple of World Wide Web sites dedicated to QUAKE. Most of them carry identical contents, but who knows, this might change. Here they are: - id Software's own QUAKE screenshots page: http://www.idsoftware.com/qss.html - Hank Leukart's Rumor Mill page is dedicated to up and coming new games. He also has a page on QUAKE http://www.portal.com/~hleukart/rumorsquake.html - Jason van Fickell runs the 'Unofficial QUAKE homepage' http://www.hal-pc.org/~jasonv/quake/ - Yours truly also runs the QUAKE section of Doomgate http://doomgate.cs.buffalo.edu/games/quake/ - Colin Caird has yet another QUAKE page http://www.islandnet.com/~ccaird/doom/quake.html _ ___ ___ =====| |/ _ \/ __|=========================================================== | | (_) \__ \ joost.schuur@student.uni-tuebingen.de lotlhwI on IRC _/ |\___/|___/ http://home.pages.de/~jschuur/ go away ===|__/================================================nuqDaq 'oH puchpa''e'= ZZZZZZ zZZ eeee ooo zZ Eeee O O ZZZZZZ Eeee OoO |